[Note] floating-point/fixed-point operations versus OpenGL

From the Android NDK example "bitmap-plasma": We're going to perform computations for every pixel of the target bitmap. floating-point operations are very slow on ARMv5, and not too bad on ARMv7 with the exception of trigonometric functions. For better performance on all platforms, we're going to use fixed-point arithmetic and all kinds of tricks I… Continue reading [Note] floating-point/fixed-point operations versus OpenGL

Augmented Reality Glasses

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Review: "Parallel Tracking and Mapping on a Camera Phone"

Based on the PTAM Project (here PTAM-d for PTAM running on a desktop computer), which originally runs on a computer, Klein and Murray adapted the code to run on an iPhone 3G (here PTAM-m for PTAM running on mobile device such as smartphone). Of course everything need to become more light-weighted so that it can… Continue reading Review: "Parallel Tracking and Mapping on a Camera Phone"

Review: "Parallel Tracking and Mapping for Small AR Workspaces"

The paper describes the methods and techniques used in the PTAM project. Usually AR systems only work probably when the running system has a certain knowledge of the surrounding area. This knowledge could pre-acquired information of an object or a know marker (a marker could for example a monochrome pattern that is put, like a… Continue reading Review: "Parallel Tracking and Mapping for Small AR Workspaces"