Just found yet another AR library for Android called ARmsk. The description sounds promising. But the demo video is kind of shocking. They have like half a frame per second. The code looks like they used a lot of examples, like the OpenGL Cube renderer from the Android API demos and some stuff from the OpenCV-Android examples.
Last updates were in January this year, so quite up-to-date actually.
Oh, btw, guys why can't I find you when I search for "AR Android". I mean seriously, take care of your website keywords
AndEngine is a 2D OpenGL Engine. Actually a game engine. But it has also some small AR extension. I've stumbled upon this project a little while ago but then somehow forgot about it and now rediscovered it. So far it looks promising (even though I already found some kind of "lazy bug" which prevents the AR example to run ). Especially the the animation stuff and sensor helpers look great.
Hopefully this can boost my project a little.Will see.
Somehow there doesn't seem to be good AR libraries which are either working well or even up to date. It looks like there where some buzz between 2007 and 2009. Quiet some people developed libraries and applications using marker-based AR. Like the ARToolkit which was last updated in 2007. The successor (or at least an extended version) of that is ARToolkitPlus, which was actually updated in February this year. But well, both work just with markers, which I don't need at all. I thought I could hack the code a little to extend it to work with natural features (FAST corners or something like that), but the creepy C++ code is just ugly and would probably require too much time to go through. There is also AndAR, but this just uses ARToolkit internally and last update sometime in 2010, so no real help for me. NyARToolkit looked nice in the beginning. It's similar to ARToolkit (and I somehow guess that there is at least one person working on it who was also working on the other library) but a bit more lagging. I could work with that -- if the code wouldn't be almost completely commented in Japanese. Again, no help for me.
But there is more. Qualcomms QCAR augmented reality SDK is well up to date and working incredibly good. Though, there is a huge problem: If you want to track images with natural features you'd need to first upload your images, let them go through Qualcomms "Image Target System", download some binary file (which has most likely interest points from the image in it) and then compile everything into the Android application. I mean, come on! How useful is that!? So I cannot use QCAR either, because I want to dynamically load interest points and other information during runtime.
What is left? I guess I need to try it on my own. OpenCV has all the functionality I need (There is this Android-optimized version which compiles nicely with the NDK). I "just" need to use it. JavaCV is Java-based wrapper to the OpenCV API, it is not commented at all but hopefully it will be of any use for me.
If there is someone out there with (helping) suggestions, please drop me a line in the comments.
AR see-through glasses. Built-in 1080p cam. Compass. Earphones. 4999 USD.
Vuzix STAR 1200 Augmented Reality System.
Droidcon 2011 Die Entwickler von Augmented-Reality-Anwendungen rüsten ihre Applikationen für Android um. Schwierigkeiten bereiten ihnen noch die mangelnde Leistung der Hardware sowie die verschiedenen Plattformversionen - und es fehlen oft sinnvolle Einsatzmöglichkeiten.
via Augmented Reality: Sturm auf die Android-Plattform - Golem.de.